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Sins v1.181 and Entrenchment v1.041 Hotfix Change Log

By Posted October 7, 2009 13:11:25

The hotfixes for Sins of a Solar Empire and Sins of a Solar Empire: Entrenchment are now available to all registered customers via the Impulse client.

Changes include:

+ Fix for Akkan's colonize potentially creating neutral resource extractors.
+ Fix for Adept Drone Anima not behaving correctly in original Sins.
+ Fix for NanoHullRepair sound effect.
+ Jam Weapons will now only be autocast when a threshold number of enemy strike craft are in range. (Entrenchment Only)
+ Improved AI and autocast usage for Flak Burst, TelekineticPush, MassDisorientation and PhaseOutFighters. (Entrenchment Only)
+ New AIUseTime for modding: OnlyWhenManyTargetsInRange. (Entrenchment Only)
+ Fixed bug with mines not targetting or detonating if their owner player didn't have vision at their planet. (Entrenchment Only)
+ Included dll's to make sure ConvertData runs correctly for modders.
+ Included Developer builds for modders.

+39 Karma 45 Replies 16 Referrals
October 8, 2009 09:20:23

and... when my orgional question is answered... this might shed some light too... but... if a charged missle hits a fighter can it splash on a normal ship?

 

 

October 8, 2009 09:42:47

Pbhead
and... when my orgional question is answered... this might shed some light too... but... if a charged missle hits a fighter can it splash on a normal ship?
Blair Fraser
I just checked the entire history of the BuffChargedMissilesLightSelf.entity file. It has always only affected only strikecraft. So no, it was not nerfed.

 

[e digicons]:fox:[/e]

October 8, 2009 16:05:09

Nice AI changes.  Was pretty stupid when Mass Disorintation fired on the first ship in range, mass disorintating...one ship.

October 8, 2009 17:17:36

nice they made 2 new updates for it with in 2 weeks i wish in the next update they would make it so the ships could jump any where on the map instead of just being able to go in lines to the other planets like have random ambushes on the way to planets from pirates or other players.

October 8, 2009 18:02:13

Michaelwilkins
nice they made 2 new updates for it with in 2 weeks i wish in the next update they would make it so the ships could jump any where on the map instead of just being able to go in lines to the other planets like have random ambushes on the way to planets from pirates or other players.

there was a mod for this back in sins 1.04/5 that I think was called phase scouts that allowed the scouts to create phasenodes at each GW so that your ships could phasejump from any planet that you had scouted to any planet that you had scouted in the same star system.

I have translated it up to entrenchment for my own use

harpo

 

October 8, 2009 21:45:17


i foud AOE problem. But devs says its ok despite of  personal expirience of player who did 1500+ games and another with 1000+ .  bouth playing mainly vasari and using sentiels heawy.
 

 

I find it supprising that players who rely hewily on sentiels would complain about them being nurfed.

October 9, 2009 00:31:20

harpo99999



Quoting Michaelwilkins,
reply 29
nice they made 2 new updates for it with in 2 weeks i wish in the next update they would make it so the ships could jump any where on the map instead of just being able to go in lines to the other planets like have random ambushes on the way to planets from pirates or other players.


there was a mod for this back in sins 1.04/5 that I think was called phase scouts that allowed the scouts to create phasenodes at each GW so that your ships could phasejump from any planet that you had scouted to any planet that you had scouted in the same star system.

I have translated it up to entrenchment for my own use

harpo

 

no i mean by being able to stop in the middle of 2 plants and set up a trap for hostiles

October 9, 2009 13:15:53

where do i go to download this hotfix?

October 9, 2009 14:08:37

Buttons6

Quoting Qu4r, reply 24
i foud AOE problem. But devs says its ok despite of  personal expirience of player who did 1500+ games and another with 1000+ .  bouth playing mainly vasari and using sentiels heawy.
 
 

I find it supprising that players who rely hewily on sentiels would complain about them being nurfed.

 

Im not complaining about sentiels nerf. Im complaining about ninja nerf and about nerfing sentiels while not nerfing lums

October 9, 2009 14:17:44

Karrack Halcyon
where do i go to download this hotfix?

You'll find it on Impulse just like you did the patch.  Please let folks know if you're new to Sins and you don't know what I'm talking about when I say "Impulse".  It's a program Stardock created, like Steam, which you use to order the expansions and to download patches and hotfix patches.

October 11, 2009 10:10:57

I'm actually amazed nobody seems to have caught it yet, but the Kol battleship's model is faulty. On its left side, in front of the triple gun turrets, you can actually see through.

October 11, 2009 10:54:51

Antagonist99
I'm actually amazed nobody seems to have caught it yet, but the Kol battleship's model is faulty. On its left side, in front of the triple gun turrets, you can actually see through.

I can't confirm that one - I had really good look at the model and all I can see there are the fighter launch bays is that what you are refering too?

October 12, 2009 02:35:16

Opposite side, where the turrets are. A slice of the model is missing.

This is also present inside of the beam arrays on the front, but that's something very easily dismissable.

October 12, 2009 15:12:47

yep, i have seen this thing to.

that side of the kol does have a see-through triangle.

October 13, 2009 09:08:56

Carnston
Opposite side, where the turrets are. A slice of the model is missing.

Yep - your right, found it.

If somebody could post a screen shot it might help.  It would be nice if they fixed it as its one of the best ship designs in the game - guess we would have to wait and see though.

October 23, 2009 14:40:47

So how do I get the previous version, 1.03, on impulse?  The mod I want to play doesn't work with 1.04 yet, and Impulse won't give me a choice on which version to install. 

October 23, 2009 14:45:39

sorry... you cant get 1.03 from impulse...

October 23, 2009 15:34:40

So what happens if a specific version doesn't work on someone's computer then?  They're just screwed?  That makes all of no sense, it's not that hard to make the different versions available. 

November 12, 2009 19:41:39

Nowhere on Impulse can I find the newest patch 1.181.  What's the deal? Anyone have a link?

November 12, 2009 19:56:24

antisyntax, if you have a REGISTERED sins then impulse will offer it on the updates page as an update that impulse will update when you tell impulse to update it

harpo

 

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