Buying Miners (What Do You Think Of It)??????????

By Posted August 9, 2008 01:16:17

So I started out a game as a Custom Civ (which for some reason, are very "disliked" by "experienced" players). The race stats, techs, etc. don't matter; point is I decided to be an (Idiot, Arse-Hole, Dick With Ears, Take Your Pick) to everyone and on my first turn Technology Whore the crap out of myself (which I do often). By doing so I racked up all the trade techs, some colonization techs, diplomacy, research, etc. and ended up with some 30 000 B.C. along with Econ treaties with each Major and Minor Civ (Not having to give away any of my own treaties in the process). So after all that clicking and bartering, I decided to buy out the Colony and Survey ships of each Major Civ with no success. However I did buy every space miner there was out there!!! And so my question is................

Is what I did beneficial in any way???  

If given the time (and not being so godsdamned lazy) I would figure out a bunch of positives and negatives to this "strategy" if you will. I'm just trying to get an opinion on my early game decision makeing and wondering if anyone else has done or tried this.  

Come to think of it, I just figured out a "No-Factories" strategy.  

God I Love this game.  

Technology Whore critisizm is allowed, however not exactly wanted.  

 

0 Karma 6 Replies 2 Referrals
August 9, 2008 21:35:22
Well, depending on the cost of the miner...

If the cost is less than fast-buying one and also upgrading it to a constructor or colony than it is to just buy a constructor/colony...then the answer is yes it is beneficial.
August 9, 2008 23:31:09
No I get that, what I meant is wether or not having Miners going around and "capturing" asteroids is really worth it, or if instead it's more cost effective to Culture-Bomb the asteroids into flipping to your side.
August 11, 2008 08:59:22
I wouldn't try to get asteroids in another's ZOC for that very culture bomb issue. They produce zero influence, thus why they flip so easily. I'd focus more on asteroids w/in your ZOC and get others when you can.
August 11, 2008 23:10:22
Thanks for the insight.
I was trying to formulate a "No-Factories" strategy in my mind, but I guess it won't work out the way I thought it would.
Thanks any ways.
Let's Rage!!!!!1  
August 16, 2008 10:55:17
I wouldn't consider space miners to be worth the money so early in the game. Unless you're going to convert them into spore ships or transports for a blitzkrieg invasion very early on...

Something to keep in mind: if you trade away and diplomatic techs (include those from the "trade" branch), you're giving away a diplomatic bonus which will lead to less good deals with the AI from that point on. Therefore very few players ever give those techs away. The additional cost from worse deals later on, is too high compared to the initial few 100 bc's you get from trading those techs.
August 16, 2008 12:17:04
Okay, the early "Blitzkrieg" has been noted Noctilucus.

The part about not trading Diplomacy techs has been well noted as well. However, I believe that being a "Technology Whore" makes the game more challenging for me. That's because I still play on Normal and because I am doing what I am doing, the game actually gets slightly more difficult.

Either way, thanks for the comment.
LET'S RAGE!!!!!  
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