Kzinti Empire - offical empire thread

By Posted November 15, 2007 21:29:55

You have dared to enter the lair of the most ferocious predators in the galaxy!

It is the ulitmate destiny of the Kzinti to conquer the other civilizations of the galaxy, subjugate and enslave any who may prove useful to us, and devour the rest. The Fanged God has ordained that this is how it will be...

In just 26 octals of days (7 months or so...Kzinti count in base 8), the Kzinti Empire rose from obscurity, to #1 on the Metaverse. With the blessings of the Fanged God, we have remained dominant for another 80 octals of days since that auspicious day.  We leapt past the other empires, and our mighty domain now encompasses over 21 million more light years than the second most powerful empire.  The most recent Galactic Map data shows that we have subjugated over 43.4% of this galaxy.  Many warriors from the old and dying empires have joined us, to avoid being eaten along with the rest.  We hunger to establish indefinite supremacy over all the inferior sentient species...

We have also been #1 on the AltMeta for almost 16 months running. The Empire grows more powerful with each passing day as new conquests are won, and more warriors join us in our inevitable rise to rule the galaxy!

The Kzinti are a species of bipedal space-faring feline predators, who love nothing more than conquest and battle. Created by sci-fi writer Larry Niven, the Kzinti have had many stories written about them, most notably in the Man-Kzin Wars series of books. They have also shown up in the Star Trek universe, and a number of other realities.

 

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"Kzinti flesh has a very strong and pungent taste. The weak among us are devoured by their litter-mates within a few moons of birthing. Only the swiftest and most ferocious of us survive to their first naming-day. Those not fit to survive will never live to perpetuate their inferior bloodlines. This is the natural law of the galaxy." - Kzinti Warrior

kzin6

"The meaning of life is the hot blood of your prey on your tongue, the meat that rends beneath your teeth, the corpse of your enemy left in the sun for the carrion eaters to finish, your defeated foe groveling in submission before you. That is what life is. We are the Kzinti, and we stronger, swifter, wiser, and more ferocious than any other race ever was or will be." - Kzinti philosopher

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If your claws can grasp it, then it is rightfully yours. - Kzinti proverb

A salute to all those heroic t'kzintar who have made this empire a resounding success. Our conquests continue and the galaxy will never know peace!

Join the Kzinti in our quest for galactic dominance, or become our prey…

Click here to join the Kzinti Empire!

Click here to visit our forums at the Galactic Core

Click here to download the Kzinti ship and race mod from the Library

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Sentient species taste better...

+79 Karma 3774 Replies 45 Referrals
March 25, 2009 18:53:25

I'm thinking of switching alignment and trying a different approach for my Kang game. Does the MCC actually do anything in ToA, or has it been completely nerfed?

March 25, 2009 19:06:22

Snarkotamus
I'm thinking of switching alignment and trying a different approach for my Kang game. Does the MCC actually do anything in ToA, or has it been completely nerfed?

It fulfills the purpose it was "originally supposed to".  Expert/veteran players contend that it was just the description that was wrong, and that it was "supposed to" give the +100% economic bonus, but the bottom line is that the MCC is a planet flipper now.

Try it with the Korath tree and Super Diplomat. 

March 25, 2009 20:05:55

Thanks!!!!

I'll have to revisit all the tech trees and compare the Neutral vs Evil perks. I'm tired of the Drath tree that has no ethics bonuses. The Korath certainly have some very attractive options. So do the Krynn. I don't have the guts to try the Thalans or Arceans. Yep, this is going to require some significant planning.

March 25, 2009 20:13:41

I use it every game.

March 25, 2009 20:15:40

I don't have the guts to try the Thalans or Arceans.

[e digicons]:rofl:[/e]

March 25, 2009 20:26:41

Well, I am probably going to throw caution to the wind and play as the Korath so I can start with +45 weapons. It'll be reallllll tricky getting to that certain special moment, but I may just be able to pull it off. The selection of AI opponents is going to be critical, and I will be counting on the military score to make up for an anticipated hit to my econ score.

Man, could you imagine trying to even survive as the Arceans on suicidal?

March 25, 2009 20:48:37

Sole Soul

  Expert/veteran players contend that it was just the description that was wrong, and that it was "supposed to" give the +100% economic bonus, but the bottom line is that the MCC is a planet flipper now.

Try it with the Korath tree and Super Diplomat. 

 

As the one that let SD know exactly what was wrong with the MCC, I can guarantee that it was NEVER supposed to give the economic bonus.  It only did this in DL and DA due to the way that game engine referenced its identifiers in the xml.  This is why in the original TA release it didn't work at all, since TA does not reference the xml the same way.

In short, these "veteran/expert" players are just ones that hated having their easy money taken away.

 

But yes, MCC + Dark Influence + Diplomat = culture flipping so fast, that Torians actually give birth to Korath children.

March 25, 2009 21:02:26

Man, could you imagine trying to even survive as the Arceans on suicidal?

Sure.  Except, make a custom and use their SA because -1 speed is murderous.  But the tree's not terribly bad, even without engines.

How about the Thalans?

In short, these "veteran/expert" players are just ones that hated having their easy money taken away.

And who can blame them?

But IMHO it's even more powerful now.

March 25, 2009 21:39:54

I could survive using the Thalans, but probably not generate a good score.

Now, I have a dilemma. The game is going well, but I just discovered that I left the AIs in states of various relations other than "unknown" during my atlas module testing. Therefore, I can contact all of them before I officially "meet" them. Is it acceptable to do this in a metaverse game, or should I start again with all the AIs in the "unknown" state?

 

Edit: Actually, I am going to start again regardless. I think I need to reallocate some of the initial setup points and switch from Technologist to something else.

March 25, 2009 21:43:40

well it won't flag or anything. and i know that many of the ZYW players will set their relations to some known status so that they can make contact (and thus start trading for money) after the initial 8? weeks are up (usually, but not always, you can't communicate before then)

March 25, 2009 21:44:32

It's ok to have relations set to other than unknown for the MV.  I like to set mine at cool or worse so there's none of this friendly stuff going around.

There's a limit on how good relations can start, but you can go as bad as you'd like.  War might be a tad extreme at first though.

March 25, 2009 21:48:41

In short, these "veteran/expert" players are just ones that hated having their easy money taken away.

Your probably right there, but another thing was that it was accepted by SD for over two years and more or less "approved" by them when at one point they even changed one of the displayed descriptions to show what it was really doing. I still also find it hard to believe that they could of overlooked a five minute .xml fix for that long with all the various talk and discussions about it. But that's how it goes and there's still ye ole econ event

But IMHO it's even more powerful now.

I have yet to delve into TA enough(about to try out the ultimate FX mod with it), but I have heard that repeated by several respected players. Seemes it can flip planets at an alarming rate and take the Ais out without and energy weapon discharged when used right.

March 25, 2009 21:54:54

I still also find it hard to believe that they could of overlooked a five minute .xml fix

Not a five minute xml fix.

(Trust me, I've tried.)

March 25, 2009 22:17:57

I don't have the guts to try the Thalans or Arceans.

I can't manage suicidal yet, but the Thalan tech tree should be possible. Be advised they don't get the MCC unless you trade for it, and the AI doesn't often research concepts of malice.

I have yet to delve into TA enough(about to try out the ultimate FX mod with it), but I have heard that repeated by several respected players. Seemes it can flip planets at an alarming rate and take the Ais out without and energy weapon discharged when used right.

Yeah, 40+ flips in one turn; 100+ over the first 6 turns or so after I got it, with 3 civs wiped out in the chain reaction.

March 25, 2009 23:06:32

MottiKhan
War might be a tad extreme at first though.

You've just given me an idea......... [e digicons]}[/e]

March 26, 2009 01:40:11

   @ KP I remember now, he was a Shadow [e digicons]}[/e] , collecting infomantion and he also had two Shadows with him at all times, killed  [e digicons]X([/e]  Kosh the Vorlon [e digicons]O:)[/e]   too.

   Kosh would ask "Who are You" then say "Good"

   Only two humans are known to have ever gone into Vorlon space and returned. One is Lyta Alexander, Babylon 5's first commercial telepath and Sebastian, formerly known as Jack the Ripper, whom the Vorlons took from 19th century Earth in order to employ him as an Inquisitor. [e digicons]:-"[/e] That sounds familiar.

   Vorlons represents Order [e digicons]O:)[/e]  just like the Adepta Sororitas.

   Shadows represents Chaos [e digicons]}[/e] just like the Kzinti Empire.

   Now do you see the cycle? [e digicons]:moo:[/e]    lol

March 26, 2009 01:59:19

oddly enough, i just finished watching the B5 series.

also, the shadows didn't stand for chaos, they stood for survival of the fittest; still a good comparison to the kzinti though.

March 26, 2009 06:18:58

   @ dystopic, you are 90% right and I am not saying you are wrong so never think that! [e digicons]:thumbsup:[/e] The Drakh retained the advanced technology and aggressive Philosophy of the Shadows. With the destruction of Z'ha'dum, those beings (Drakh) that had faithfully served the Shadows down through the centuries found themselves homeless. Now these thralls (Drakh) sought to become masters of Chaos themselves. Thus, the legacy of the Shadows lived on.

   Unlike the Vorlon Planet Killer, which used a massive energy bolt to obliterate a planet, the Shadows took a much more conservative approach to destroying a planet. The rationale behind this was not one of efficiency, but rather the promotion of Chaos and strife — while the Vorlon method is swift and deadly, thus exhibiting their "punishment" of races who have become "disobedient" to them, the Shadows preferred to prolong the fear and panic brought on by their rather imposing weapon, sowing more and more Chaos with each passing minute. Also, by leaving the targeted world intact but defiled, the Shadows left testaments to their work for their enemies to see.

   So that makes me 10% right, [e digicons]:thumbsup:[/e]  I just conected legacy with the two, Philosophy and Chaos.

   Philosophy of the Shadows is survival of the fittest and the Masters of Chaos so you are right and me too.

   Kzinti Empire is good example of that Philosophy, they are on top and they are Masters.

March 26, 2009 12:38:24

Silver, welcome back to the Empire! [e digicons]B)[/e]

B5 was definitely a great series, second on my list only to BSG.   Firefly probably would have been great also, but was too short-lived to really say.

Kzinti empire2.JPG Sentient species taste better...

March 26, 2009 14:36:23

Ugh, that does remind me.  I got jack and shat on tomroow night.  Dollhouse is about it.

Dushku + Whedon = got my attn for at least a season.

March 26, 2009 18:00:37

Sole Soul


Try it with the Korath tree and Super Diplomat. 

Greatgoogliemooglie! This works so well that I am in danger of wiping out all of the AIs before I can get Cultural Domination from anyone. I'm going to have to find some planet waaaayyyy off in the corner and fill it with the Korath loyaltymabobs. Even that may not be enough.

March 26, 2009 18:07:25

Loupdinour
Ugh, that does remind me.  I got jack and shat on tomroow night.  Dollhouse is about it.

Dushku + Whedon = got my attn for at least a season.

Could break out GC2 Loup.

Snarkotamus

Quoting Sole Soul, reply 2

Try it with the Korath tree and Super Diplomat. 
Greatgoogliemooglie! This works so well that I am in danger of wiping out all of the AIs before I can get Cultural Domination from anyone. I'm going to have to find some planet waaaayyyy off in the corner and fill it with the Korath loyaltymabobs. Even that may not be enough.

Nice! You will be assimilated... [e digicons]:borg:[/e]

Kzinti empire2.JPG Sentient species taste better...

March 26, 2009 18:09:03

Greatgoogliemooglie!

[e digicons]:rofl:[/e]

The funniest part, I think, is that that's not even my favorite strategy.

...why are you relying on the AI for tech?  Research it yourself. 

March 26, 2009 18:48:16

Sole Soul

Greatgoogliemooglie!


The funniest part, I think, is that that's not even my favorite strategy.

...why are you relying on the AI for tech?  Research it yourself. 

I can't find the reeducation center anywhere on the Korath tech tree. All they seem to get are the 10% loyalty structures. If I keep getting 20 planets flipping per turn, I'll win in 6. Crappy score, but fun! I think I can adjust my strategy next game to stretch things out. One Dark Influnce per planet is a little too much. Maybe one per star system, or a few here and there in strategic locations.

March 26, 2009 19:26:58

I can't find the reeducation center anywhere on the Korath tech tree.

Oh, that's right.  My bad.  Haven't played much Korath...

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