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Brad's "Did you know you could do this" thread

Tips, tricks, and more

By Posted February 22, 2006 22:17:05

Welcome to another (or first) edition of "Did you know..."

Standing in for a dialog with a "show me more tips" checkbox is your host, me with a series of fairly random but hopefully useful suggestions that might make your gameplay more fun!

#1 You can "grab" the map with the left mouse button and move it around by holding it down.  You may never want to edge scroll again.

#2 You can RIGHT-CLICK on the ship built block notifications that flow down on the right and your ship will automatically be launched.

#3 On the planet screen, you can put your mouse over the approval and influence and it will explain where that number is derived from.

#4 In the Diplomacy screen, you can RIGHT-CLICK on tiems to bring up a dialog that gives info on that item.

#5 You can play a quasi-Hot seat game with someone by loading up the game as GalCiv2 cheat (use the cheat parameter).  Then when you set up the game, you let the AI play out a few turns and then have your friend pick one of the races they want to control. Have them select that unit and hit  CTRL-SHIFT-Z.

#6 CTRL-S is the quick save.

#7 You can double click on planets and various other items to take the place of having to place, or install or build or go to their screen.

+382 Karma 177 Replies 78 Referrals
October 26, 2009 13:59:46

Yes - I believe that is the case.

October 26, 2009 19:49:54

Stohrm
You can do more than use planets to speed you on your way.  If they are right next to each other, (or just one space away), you can transport people from one to the other endlessly.

Seems to me that entering or leaving a planet should take up one movement point, but...  Oh Well.

SK

 

What you are doing, instead of landing the ship, is using the planet's gravity well to sling-shot your way past it.  Using a planet in this way doesn't require the engine to do the work of actually moving the ship as the planet is taking over that part of the work.  And so you sorta get a free movement point for doing so.  Or at least this is what I believe happens.

GalenEvil

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